Understanding the Development Context for Brigador Killers Rigs
The term "Brigador Killers rigs" refers to the various combat-capable units, such as tac suits and tanks, that players engage with within the game Brigador Killers. To understand the current status and design philosophy surrounding these units, one must look at the developer’s official communication regarding the game's development process. Specifically, the developers published an update on Steam titled "Steam :: Brigador Killers :: Finding the Fun in Infantry-Scale Combat," which serves as the primary factual record for this article.
This official post is highly relevant to the keyword because it explicitly addresses the functional differences between operating infantry-scale units—such as carmine tac suits—and larger vehicle rigs like the Rounder tank. The developers use this platform to share their diagnostic process for "finding the fun," a methodology used to iterate on prototyped mechanics to ensure the game achieves a desired "flow state" or broadly enjoyable feeling of play. By documenting their internal testing of these rigs, the developers provide a transparent look at how they distinguish between the handling, combat efficacy, and overall satisfaction of different unit types within the game.
Confirmed Facts Regarding Unit Mechanics and Performance
According to the developers, the current state of Brigador Killers involves a clear disparity between the performance of infantry-scale units and larger vehicle rigs. The following points represent the facts established by the official documentation:
- Vehicle Dominance: Larger rigs, such as the Rounder tank, are currently noted to have "no problem" tearing through encounters, even when facing enemies equipped with anti-tank weaponry like rockets.
- Infantry-Scale Limitations: When the player is in a smaller unit, such as a carmine tac suit, they often face significant frustration. This is characterized by slower "time to kill" metrics and a lack of "snappiness" compared to the vehicle experience.
- The Pierce System: The game utilizes a "pierce system" that dictates how damage is calculated. For instance, smaller infantry units in plainclothes have weaponry that is too weak to penetrate the armor of a carmine tac suit, while specialized Faber units possess weaponry with higher pierce values that can effectively drain a suit's health or destroy it.
- Environmental Interaction: Unlike the previous game in the series, environmental props in the current build are described as "very solid." This creates a mechanical issue where projectiles often "catch" on the tops of chest-high walls rather than hitting intended targets, particularly when the player is using infantry-scale weaponry.
- Reloading and Movement: Infantry-scale combat is currently hampered by long reload times—with some rocket launchers taking ten seconds to cycle—and movement that feels less responsive than vehicle movement.
Interpreting the Documented Context of Combat Rigs
To properly interpret these facts, one must view them through the lens of the development process. The developers explicitly state that the footage and observations provided in the post are "not indicative of the final product." They acknowledge that the current build contains "jank," such as missing map boundaries that allow units to wander into the void, and that the maps themselves can appear "empty."
When the documentation discusses the frustration of playing on foot versus playing in a vehicle, it is describing a specific phase of iteration. The developers are not presenting these issues as permanent features of Brigador Killers rigs, but rather as identified problems that they are actively working to rectify. The disparity in "fun" between a tank and a tac suit is a diagnostic observation used to justify upcoming changes to camera systems, AI behavior, and input mapping. Therefore, readers should understand that the documented "sucking" of certain mechanics—such as player aim or camera behavior—is a temporary state of the game's prototype phase, not an intended final design choice.
Qualifications and Development Status
The information provided in the official source is heavily qualified by the status of the game as an in-development project. Several key qualifiers are present in the text:
- The "Flow State" Goal: The developers frame their work around the concept of "finding the fun," which implies that the current iteration of rig mechanics is subject to change based on testing.
- Placeholder Assets: The documentation notes that certain units, such as the green palette-swapped carmine suits, serve as placeholders for tac suit-wearing Faber units.
- Intentionality of Barriers: The developers clarify that the "tanky" nature of the environment and the height of walls are intentional design choices, even if the current interaction with those walls (bullets catching on them) is problematic.
- Projected Fixes: The developers outline a four-pronged approach to fixing these issues: implementing a form of Aim Down Sights (ADS), adjusting enemy infantry AI, tweaking game values (such as reload speeds and HP pools), and simplifying input controls.
- Programmer Demands: The source highlights that the camera system and AI behavior changes are the "biggest asks" of their programmers, indicating that these are high-priority tasks in the development cycle.
What the Source Does Not Establish
It is critical to distinguish between what the developers have confirmed and what they have not. The official source does not provide:
- Finalized Stats: There are no concrete statistics, damage values, or health numbers provided for specific rigs. While the document mentions a "ten second" reload time for a specific rocket launcher, this is presented as a current value in a prototype, not a finalized balancing statistic.
- Future Release Dates: While the developers mention edging "ever closer to 2023," the document does not provide a specific release date for the game or any of its updates.
- Control Mappings: Although the developers discuss a potential "run and gun" mechanic, they do not provide specific keyboard or controller mappings for these actions.
- Comprehensive Rig Lists: The document does not provide a list of all available rigs in the game. It only discusses the carmine tac suit, the Rounder tank, and general references to "police units" and "personal mobility devices."
- Performance Benchmarks: While the document mentions a 220x250 tile map used for "stress testing," it does not provide specific technical performance data or hardware requirements.
Readers should not infer that any specific piece of equipment or rig mentioned will function in a particular way in the final version of the game. The documentation is a snapshot of an iterative process, and any claims about how specific rigs will perform at launch are speculative and not supported by the official source.
Revisiting Official Channels for Updates
The document provided is a single entry in a series of developer updates on Steam. Because the development process for Brigador Killers is ongoing, the most accurate way to track changes to rig mechanics is to monitor the official Steam announcement page for the game. The developers explicitly state their intention to "report back" on how infantry-scale combat has changed in subsequent months.
By visiting the official Steam community page, users can find historical context and look for newer announcements that may supersede the information provided in this 2022 update. The developers encourage players to wishlist the game, which is the primary method for receiving notifications about these official updates as they are released. No other source should be considered an official record for the development status of these units.
Related guides
For related source-limited coverage, see Brigador Killers powersuit and Brigador Killers garage.
Source limits
This article is strictly limited to the information provided in the Steam announcement titled "Finding the Fun in Infantry-Scale Combat" published by the developers of Brigador Killers. All descriptions of game mechanics, developer intentions, and unit performance are derived exclusively from this text. Any information regarding the final state of the game, specific technical specifications, or gameplay advice not explicitly present in the source has been excluded to ensure factual accuracy. The status of "Brigador Killers rigs" as discussed here is reflective only of the prototype phase described in the October 2022 development update. Any changes to the game occurring after the collection date of this source are not reflected in this article.